A blazing fire gives scant warmth to the few huddled souls within. People have been sacrificed in this room, perhaps hundreds of them. Front Page; Adventure Log; Wiki; Characters; Maps; Escape from Death House 17.

Asher steps closer to one of the figures when realization hits him. He begins to look for traps, but as his hand touches the door’s surface he becomes glued to it! Death House is of course a trap, for the Mists surround it at the whims of Strahd and the Dark Powers, until a sacrifice is made to the cult in the dungeon levels beneath or the cult is defied (earning the wrath of Lorghoth the Decayer and intruders escape. A link for the Death House adventure was shown in February’s issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. DEC/16. I used the Appendix B: adventure, Death House.

Inhabitants The group decides not to disturb it further and they return upstairs for rest before finally leaving this cursed place.After barely surviving the horrors of Death House, the adventurers seek food, rest, and refuge. However I thought I’d gather it all into … She wears a long fine dress with a longsword strapped at her hips, her right hand rests casually on the hilt. Great black marks tell of the fires that have assailed the mansion. Being unable to pass through the portcullis the group heads into the prison area.

Running Death House. After enjoying a night's rest, the group continues exploring the underground dungeon. They have agreed to help us take you into Vallaki, as I have suggested to you before.

If you intend on playing the adventure some point in the future I caution you to stop reading now.

It’s your game, run it the best way you see fit. Above the gaping doorway, a sign hung precariously askew, proclaiming this to be the Blood on the Vine Tavern.Once they reach the entrance, they notice the sign had originally read “Blood of the Vine,” the “n” having been scratched over with an “f.” They enter through the doorway.This tavern has seen better days in the past; although it appears to have once been an elegant establishment it has noticeably become shoddy through the years.

He pleads with the adventurer’s to help him transport Ireena to the town of Vallaki, where he believes she will be protected from Strahd’s intentions. They left about two days ago, but the camp is not difficult to find. My party finished the Curse of Strahd introductory adventure ‘Death House’ on Monday. It has a gated portico on the ground floor, and the rusty gate is slightly ajar. The adventurers manage to put their spirits to rest and claim the room’s loot.They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness.As they reach the bottom landing they discern a dozen or so voices saying, over and over, “He is the Ancient.

What just happened? Yet, against the walls, the growth has been tramped down to create a path all about the domain. We think you'll have a much more enjoyable experience. After shushing the boy, the girl turns to you and says, “There’s a monster in our house!” She then points to a tall brick row house that has seen better days. Curse of Strahd: Death House Last night the Curse of Strahd campaign was kicked off in the Game Tavern. One must die!”,The group is confused, “What do they want?” one asks. The door is opened and through steps a striking auburn-haired woman, probably around her mid to late twenties. Never!”.Ismark walks up to the heavy wooden front door and knocks three times.“Ireena, sister, it is Ismark!

The altar is carved with hideous depictions of grasping ghouls and is stained with old dried blood.The group cautiously on the walkway circling the room. We think you'll have a much more enjoyable experience. These are the long dead cult members, their spirits bound to this place by the evil acts committed within.“One must die!” they chant, over and over. This is an evil place. For the uninitiated, this is an optional mini-adventure designed to advance new characters to 3rd level. “One must die! They return to the Darklord’s Shrine, where they found the orb, and continue down the south hallway. As they begin to make their way to the building the Vistani entered earlier that day they see a single shaft of light thrusting illumination into the main square, its brightness looking like a solid pillar in the heavy fog. What would have happened if they refused?Further investigation reveals a Shambling Mound in the east corner of the room, lying in wait. Where they drawn here to appease this “house” with a blood sacrifice? Weeds choke the grounds and press with menace upon the house itself. I’ve found that some of the modifications for 4th and 5th level groups to feel more combat intensive, always remember to … Who might they be?”,Ismark laughs.

They ask about the other Vistani who led them into town and the women tell them that they have gone onward to the Vistani encampment just outside of town.